I built a reusable component for rendering interactive Vega-Lite charts on my blog. This post explores the implementation details, the power derived from the underlying Grammar of Graphics principles, and why this declarative approach is ideal for showcasing data-driven insights from my machine learning work.
I created a simple Preact component for my Astro site to render PDF documents, like arXiv papers, using just an ID or a URL. This allows for seamless integration of papers for future discussions, notes, or analysis, avoiding iframes for better design control.
I successfully migrated my Astro blog's package management from pnpm to Bun. This post outlines the straightforward steps involved, focusing on cleanup, installation, and build commands for a potentially faster development experience.
This post showcases a functional 2048 game built using Astro. It serves as a practical example of how Astro's `client:visible` directive hydrates interactive components for client-side interactivity.
This subjective review awards Black Myth: Wukong a 7/10 after one playthrough, focusing on its significant shortcomings in performance, storyline, map design, graphics, and combat, despite its AAA ambitions. Contains spoilers.
Passes a gap in flight, like a spark in the dark, or a dream of moonbeam.